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throwback: taipei

throwback: taipei

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Photo
more jeju.

more jeju.

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Photo
super throwback: jeju.

super throwback: jeju.

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stereographic New York.

stereographic New York.

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coffee shop, shoei yoh + architects.

coffee shop, shoei yoh + architects.

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(Source: anyskin, via 1924us)

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Gone Home for GOTY 2013? Why not?

It’s 2014, GOTY lists have come and gone, and it’s not at all surprising that Fullbright’s Gone Home has landed itself on a substantial number of them.

To some, at least. Although it’s got pretty stellar criticism from the professional games community, many gamers are still objecting to this acclaim. There’s a heap of these comments on practically every gaming site, but they all boil down to several points.

Having played, and enjoyed Gone Home, it honestly does deserve its applause. As an exercise in design it is well-thought out and marvelously executed, it is efficient mechanically yet narratively rich. It provides innovative thought and alternative gameplay models which contribute to the zeitgeist.

Criticism stems, as mentioned, from a few basic arguments and positions that have been taken. Two of them are particularly perplexing, and this is a brief explanation why:

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